![]() The Drow don’t give a kitten about oaths and worship a spider. Largos are bound by oath and have no gods. Largos go out and hunt the most terrifying things they can for fun, Drow do not. The Largos seem honorable and have respect for all of their houses, the Drow don’t. There’s no indication the largos are a matriarchy. There are a few more, but do we really need to go further? Finally, the Largos have giant freaking wings and the Drow do not. There’s no indication they see infrared, Drow have black skin and not blue, Drow have white hair and the Largos seem to be able to have a variety of colors, the Largos have a scaly texture to their skin and Drow do not. Lots of creatures in fantasy and scifi have had point ears. The only elf thing I see at all in them is the pointy ears. I still don’t see where people are making a connection to elves. On another side note -I believe the Kodan and the Norn are both descendants of a common ancestor. Lose the ears, make them have something that looks like hair but isn’t (kind of like the sylvari) and the wings should be one piece like an actual manta ray (although maybe that design choice was a workaround for armor). They could have been so less obvious and more of it’s own thing like the rest of the Guild Wars races: The Largos are such a missed opportunity -I don’t understand the fascination with “dark elves.” I hate the super pointed ears and the fact that a deep sea creature has flowing locks of hair. Which is weird because I don’t see the problem with Risen and I’m waiting for the Tengu to become a playable race. However as it appears there some interest in these things being playable character, anything that keeps people in the game is a good thing IMO. I know they are underwater “Drow” and all that, but such a cliche.īut then… I don’t like the Tengu either – so that may show where my personal tastes fall. My first impression, when I saw one in some DE in one of the Norn areas was “Oh brother… Aion is that way!” Of all the races in the game this is the one I feel is second worst designed (Risen being the worst of all time). ![]() A “Largos Neophyte” profession for the existing races sounds much cooler. A new profession is like a new 200 hours of playtime added to the game for me. New professions are the things I get really excited about, since those add skills, weapons, profession utilities and traits. Around the mid levels, from a mechanical and storytelling perspective, your race ceases to matter. A few flavor racial skills that are intentionally less effective than profession skills. A short personal story branch that just converges into the same as every other races story around the time of the “Orders” arc. And I did wanted to see the Kodan as playable until I tried some of the more complicated jumping puzzles and played in some of the more tightly corridor-ed dungeons as a Norn.Īll things considered though, what does a new race add? A capitol city that will likely be abandoned for Lion’s Arch. I don’t really dig the way the Tengu have changed in the last two centuries. Largos would actually be preferred for me. The more new races the better IMO, so long as they are introduced with the same care, detail and depth as the originals. Especially considering how neatly the Sylvari already fill that role. And since we know virtually nothing about their culture…I can’t see where you are drawing any sort of parallel. In general I can’t think of any elves ever wearing iron masks, having scaly textures to their skin, phosphorescent extra appendages, or Eastern European accents. So why do the Largos give off an elfin vibe? Because the Largos are lithe, and well spoken? So are the Tengu. There is more “race pride” than I typically see in games. This is something that seems to have resonated well, since lots of players in GW really dig the races for their backgrounds and unique attitudes rather than racial perks. Those things really prevent them from just being the usual tropes in disguise. The thing what makes them “GW” is the culture, history and attitudes of the races. We already have the biggest cliches in the history of fantasy story telling.Īlso, asura fit the gnome archtype, Norn fit the orc/half-orc archtype and Sylvari cover the elves. ![]() This is funny because it’s still a game where you put on armor or robes and swing giant swords or shoot fireballs at dragons. I want unqiue races that are created for the GW universe, not something that looks like its the culmination of every elf race every made. They’re generic “fantasy-RPG” garbage, and I don’t know why they were added in the first place.
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